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LinkedIn Profile for Mike Villarreal: https://www.linkedin.com/in/michaelvillarreal

I partner with engineering leaders at Apple to build and scale specialized technical teams across Graphics, Machine Learning, Media Technol...

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Sunday, September 20, 2026

Software Quality Engineer | Apple - Media, Graphics & Compute Technologies (MGCT) team in San Diego, CA

🎬 Calling all Software Engineers passionate about Media, Video, and Automation! In this role, quality engineering means real software engineering. You won’t just run test suites—you will design automated test applications, build scalable harnesses from scratch, and architect end-to-end automation pipelines that push media playback, spatial video, and pro capture workflows to their limits. What we’re looking for: • Hands-on programming depth in Python, Swift, or C++. • Demonstrated ownership building automated test systems, CI/CD telemetry pipelines, or real-time media test frameworks. • BS or MS in Computer Science, Computer Engineering, or a related discipline. • A proactive engineering mindset—someone who loves breaking complex pipelines, diagnosing root causes, and championing quality before software hits the hands of millions. Whether you have 1–3+ years of professional experience or exceptional software/systems internship delivery under your belt, we’d love to connect. 🔗 Explore details & apply: https://jobs.apple.com/en-us/details/200682437-3543/software-quality-engineer-media 📩 Feel free to drop me a note or share this with an engineer in your network who would thrive here! michael_villarreal@apple.com

Saturday, September 19, 2026

Senior Streaming Media QE Web Automation Engineer | Apple — Media, Graphics & Compute Technologies team in Cupertino, CA.

Our team is looking for a senior Quality Engineer who excels at the intersection of modern web playback architecture and bulletproof automation infrastructure. In this role, you’ll take end-to-end ownership of test framework architecture for high-scale media streaming across platforms, partnering closely with core development teams to set the technical bar. What we’re targeting for this role: • Experience: ~7+ years in software quality engineering and automated test framework development. • Core Stack: Deep proficiency in JavaScript / TypeScript, modern DOM automation, and web streaming player architecture. • Infrastructure: Hands-on expertise building and scaling CI/CD test harnesses and deployment pipelines. • Engineering Impact: A proven track record of stable organizational ownership, technical leadership, and the confidence to challenge design trade-offs and drive quality gates with dev teams. If you have a passion for media playback performance and want to build automation that powers world-class streaming experiences, I’d love to connect. 👉 Learn more & apply directly: https://jobs.apple.com/en-us/details/200681331-0836/streaming-media-qe-web-automation-engineer-graphics-games-and-ml?team=SFTWR (Feel free to DM me directly with your resume or profile!) michael_villarreal@apple.com #Hiring #SoftwareQuality #TestAutomation #JavaScript #TypeScript #AppleCareers #TechJobs #StreamingMedia

Full Stack Engineer | Apple - Graphics, Games, and Machine Learning (GGML) team in Cupertino, CA.

In this role, you won't just be building standard web apps—you’ll architect high-throughput platforms, telemetry dashboards, and developer tooling that power the next generation of Apple Silicon graphics performance and on-device ML workflows. What we’re looking for: • Strong proficiency in Python (modern async frameworks, API architecture, data pipelines) • Production experience with modern front-end technologies (React, TypeScript) • Solid background in distributed systems, REST/GraphQL services, and database design • A passion for—or interest in—graphics pipelines, 3D/gaming ecosystems, or ML developer tools • Degree in Computer Science, Computer Engineering, or equivalent experience If you love taking complex backend workflows and turning them into fast, intuitive full-stack tools used by world-class engineers, we would love to connect. 📍 Location: Cupertino, CA 🔗 Learn more & apply directly: https://jobs.apple.com/en-us/details/200680950-0836/full-stack-engineer-graphics-games-and-ml?team=MLAI Feel free to comment below or send me a direct message with your resume if this matches your background! michael_villarreal@apple.com #Hiring #SoftwareEngineering #Python #FullStack #React #AppleJobs #MachineLearning #Graphics #TechCareers

LinkedIn Profile for Mike Villarreal: https://www.linkedin.com/in/michaelvillarreal

I partner with engineering leaders at Apple to build and scale specialized technical teams across Graphics, Machine Learning, Media Technologies, and Core Software Systems. Rather than relying on volume, my approach centers on precision and operational rigor: - Deep Engineering Calibration: I invest heavily upfront to understand the exact architectural and skill baselines each team requires—ensuring high alignment from first screen to final panel. - Data-Informed Pipeline Health: I manage requisitions like product funnels, using real-time analytics, SLA tracking, and conversion metrics to eliminate bottlenecks and keep interview velocity high. - High-Touch Candidate Advocacy: I believe great hiring is transparent. I brief and support candidates through every stage of the evaluation process so they can bring their best, most authentic work to the table. Core Focus: Technical Recruiting • Engineering Talent Acquisition • Pipeline & Funnel Analytics • Full-Lifecycle Recruiting • Talent Calibration & Strategy